‘Diablo IV’ review: A mechanically perfect romp through a shallow world In an interview with The Guardian more than a decade ago, Warren Spector, the director and producer of Deus Ex, said his dream game would take place in one city block. “There are people who are trying to simulate massive worlds at a level of an inch per mile,” Spector told journalist Keith Stuart. “I don’t get it. I really want deep worlds that you can interact with.” https://www.engadget.com/diablo-iv-r...3.html?src=rss |
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