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CES 2007: John Carmack And Todd Hollenshead Speak CES 2007: John Carmack And Todd Hollenshead Speak
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CES 2007: John Carmack And Todd Hollenshead Speak
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Old 24th January 2007, 12:12   #1
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Default CES 2007: John Carmack And Todd Hollenshead Speak

GI: After Enemy Territories: Quake Wars ships with the highly modified Doom 3 engine and the MegaTexture support, is it time for you guys to move on from that engine?

Carmack: Yes, the in-house development project that weve been working on is all new technology. It still has some roots in the Doom 3 technology, but almost everything is new in there. Were still not talking about exactly what the project is, but its a new IP, its diverting a little bit from the standard id formula and its not just a first-person shooter. Technically, its build around an advancement over the MegaTexture technology from Quake Wars. Where that was applied just to the terrain, the version of the new technology applies it into everything, so we can have that level of rich detail on all the surfaces on the entire world. Thats the push that were making with graphics technology. The gameplay is somewhat different from anything that weve of done before. The company is pursuing Wolfenstein, Doom and Quake franchises with other partner developers and all, but were trying to develop a brand-new franchise with this new one. Hopefully, well be talking about that sometime this year, and well be able to go ahead and come out of our own little cone of silence about it.
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