AMD hopes to put a little Mantle in OpenGL Next At Siggraph yesterday, we met with Richard Huddy, AMD's newly appointed Gaming Scientist. Huddy gave us some dirt on the incoming wave of FreeSync monitors, but that wasn't all. He also provided an update on Mantle, and he revealed some interesting details about AMD's role in the development of the next-gen OpenGL API. Announced earlier this week, the next-gen version of OpenGL is a complete, from-the-ground-up rewrite aimed at slashing overhead and giving developers more control over ... http://techreport.com/news/26922/amd...in-opengl-next |
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