AMD enables DirectX 12 multi-GPU frame pacing Works in a couple of games One thing that we apparently missed in AMD's recently released drivers is the fact that this release enabled multi-GPU frame pacing support in DirectX 12 on all GCN-enabled GPUs and AMD APUs based on the same architecture. According to a blog post written by Sasa Marinkovic, Head of VR and Software Marketing at AMD's Radeon Technologies Group, frame pacing is meant to deliver consistency by increasing smoothness in gameplay. http://fudzilla.com/news/graphics/41...u-frame-pacing |
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