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| | #1 |
| [M] Reviewer Join Date: Mar 2004
Posts: 16,730
![]() | The biggest change to the gameplay is definitely the loss of grenades and explosive packs - and I have to agree with Valve's team, it is a good decision. Combat is already very "spammy" with grenade launchers and rocket launchers, and this way as most of the classes have no access to indirect fire, combat becomes far more fast-paced and in-your-face. The Doctor also loses the ability to infect people, but you don't really miss it, as healing has been moved up as a very worthwhile job with the ÜberCharge acting as the ultimate tool to break stalemates. http://www.yougamers.com/previews/11...am_fortress_2/
__________________ lazyman Opteron 165 (2) @2.85 1.42 vcore AMD Stock HSF + Chill Vent II |
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| | #2 |
| Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 82,497
![]() | my collections of screens so far ![]() game runs very smooth 1600x1200 4xaa/8xaf max detail on 8800GTX/C2D presentation of the game is very sublime ![]() do miss the map "size", original Quake TF maps were bigger, these are more compact, also no grenades does reduce difficulty level and makes it less enjoyable, but with the reduced map size, not as large an impact as expected.
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| | #3 |
| Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 82,497
![]() | Nice Quake TF action, not very likely to see this kind of teamplay and speed in TF2 ![]()
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| | #4 |
| Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 82,497
![]() | TF2 is surprisingly good playable at 640x480 low detail, you can still enjoy the game, make out all the players, thanks to the colorful maps, large player models and good font scaling. With integrated graphics from Intel/NVIDIA/ATI you should get 20-30fps
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