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x86'd: How PC architecture could push Nintendo out of the next gen x86'd: How PC architecture could push Nintendo out of the next gen
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x86'd: How PC architecture could push Nintendo out of the next gen
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Old 22nd May 2013, 09:41   #1
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Default x86'd: How PC architecture could push Nintendo out of the next gen

It didn't take long for console warriors, fanboys and a brutal media to take aim at Nintendo's Wii U. The fledgling system was relentlessly teased for its name (seemingly even sillier than that of its predecessor) and a list of specifications certain to be outdone by its competitors. The device's novel tablet controller stayed judgment for a short time, but it didn't last long -- a weak launch lineup, a slow operating system and software delays soured an already judgmental community.

Wii U detractors eventually climbed atop their soapboxes to issue their final verdicts: Nintendo is doomed. A premature prophecy, perhaps, but one that became increasingly difficult to argue with: diminishing sales and third-party desertion set a negative tone for the Wii U's future. Dedicated fans (this editor among them) quickly fell into a defensive position, dismissing EA's abandonment of the platform with promises of Nintendo's own first-party wonders. Optimism reigns supreme. Still, with both Microsoft and Sony's cards on the table, it's clear that Nintendo is about to take another hit.

http://www.engadget.com/2013/05/21/x... ign=Engadget
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