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6th June 2016, 19:31 | #1 |
[M] Reviewer Join Date: May 2010 Location: Romania
Posts: 148,597
| World of Warcraft Increasing Draw Distances I am not a WoW player so you are going to have to forgive me for not knowing a 12 year old game did not have the ability to adjust the level of detail until this update. Apparently these changes are available to check out in the current beta test. Here's a couple screenshots provided by Blizzard. If you're interested in the "how," a bulk of the effort to achieve this went into changing the way we draw terrain and water in WoW to render fewer vertices at a distance. But it also necessitated the implementation of Level of Detail (LOD) for game models, like trees, and buildings as well. A model with LOD can swap to a lower polygon count model at a distance without negatively impacting the visual quality of the scene. We prototyped aspects of these systems in both Warlords of Draenor and Mists of Pandaria and learned enough from those two expansions to feel confident about making this change in Legion. http://www.hardocp.com/news/2016/06/...raw_distances/ |
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