It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
Two's Company, Four's a WOW! Sneak Preview of NVIDIA Quad GPU SLI Two's Company, Four's a WOW! Sneak Preview of NVIDIA Quad GPU SLI
FAQ Members List Calendar Search Today's Posts Mark Forums Read


Two's Company, Four's a WOW! Sneak Preview of NVIDIA Quad GPU SLI
Reply
 
Thread Tools
Old 15th December 2005, 19:20   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
VIDCARD: Two's Company, Four's a WOW! Sneak Preview of NVIDIA Quad GPU SLI

Thanks to the PCI Express (PCIe) interface, combining two graphics cards in an SLI configuration is easily achieved. Just plug two identical GeForce 6 or GeForce 7 cards into the motherboard, and connect them with the SLI bridge connector. The two cards will then split the 3D rendering load between them, which can result in a performance improvement of up to 70 percent in everyday life. Now that PCI Express motherboards are available with PCIe x32 - or, more correctly, two x16 slots - there are also some new and intriguing possibilities.

http://www.tomshardware.com/2005/12/...uad_gpu_setup/
__________________
jmke is offline   Reply With Quote
Old 15th December 2005, 19:23   #2
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default

this looks discouraging:
__________________
jmke is offline   Reply With Quote
Old 15th December 2005, 20:21   #3
Rutar
 
Posts: n/a
Default

Well, am I the only one thinking that 512MB (XT or GTX doesn't matter much) might be more important in the future than raw processing power?
  Reply With Quote
Old 15th December 2005, 20:31   #4
wutske
 
Posts: n/a
Default

But this looks much better



Softshadows are real GPU hungry and will probably be used a lot in future games.
Performance could be better if they could use the latest driver and that thous would officially support 4GPUs with only 2 SLI bridges (onboard).

I hope (not for me, for those who have the money ) asus is going to release good dual gpu cards (SLI bridge(s) and good drivers) to the public.
  Reply With Quote
Old 15th December 2005, 20:34   #5
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default

Quote:
Originally posted by Rutar
Well, am I the only one thinking that 512MB (XT or GTX doesn't matter much) might be more important in the future than raw processing power?
I think you arethe only one

the 7800GTX 512Mb is not fast because of the extra 256Mb, but because of higher clocks speeds
the extra 256Mb only gives a meager performance increase at the highest of resolutions with the FSAA/AF setting way up.
at 1280x1024 any 256Mb card will be plenty fast, and there is no difference with 512Mb cards, even 128Mb cards cope just fine.

other things need to change first before 512Mb on a 3D will make or break a product. (like HDTV like TFT monitors at affordable prices, which leads to higher in-game resolutions)

it's in Dutch, it's "only" a 6800 Ultra, but the charts are universal http://www.hardware.info/reviews/nVi...2MB_Test/592/8


bhaha



aha! an English one with 7800

Quote:
We wanted to see where the GeForce 7800 GTX 512MB’s performance really came from – did the additional 256MB of memory actually make a difference, or are the board’s enhanced clock speeds more responsible for the board’s added performance?

To answer this question we underclocked our GeForce 7800 GTX board to the same speeds as NVIDIA’s GeForce 7800 GTX 256MB: 430MHz on the core, 600MHz on the memory. Let’s take a look at the results:
http://www.firingsquad.com/hardware/...12mb/page3.asp

Quote:
In Half-Life 2 with 4xAA/16xAF, the additional memory found on the GeForce 7800 GTX 512MB improved performance by 2% at 1280x1024 and 1600x1200, and 7% at 2048x1536. Meanwhile, in Call of Duty 2, the results were even better, we saw a 9% improvement at 1600x1200 and 2048x1536.

so in the end.. my thoughts were spot on
__________________
jmke is offline   Reply With Quote
Old 15th December 2005, 20:41   #6
Rutar
 
Posts: n/a
Default

I was thinking about future games, since the texture quality is currently holding back the eyecandy in games it would make sense to upgrade the textures but that requires more memory. That and we've been on 256MB a long time.
  Reply With Quote
Old 15th December 2005, 20:44   #7
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default

256Mb is also still overkill for most games and normal (not 1600x1200) resolutions

Doom 3 en Quake 4 offer uncompressed, very high quality textures in the advanced mode, the even say that 512Mb on the vidcard is recommended.. but look at this:

__________________
jmke is offline   Reply With Quote
Old 15th December 2005, 21:15   #8
Rutar
 
Posts: n/a
Default

todays games


I'm not thinking about a person who gets a card for 1 year max, more 2 years
  Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Driverheaven Nvidia Mobility Modder Released V1.1.0.0 jmke WebNews 0 6th August 2009 13:12
NVIDIA Brings SLI Technology to Intel Bloomfield CPU Platforms jmke WebNews 1 14th July 2008 22:13
NVIDIA 9800 GX2 Quad SLI Review jmke WebNews 0 28th March 2008 11:36
NVIDIA 9800GX2 Tested in SLI (Quad SLI) jmke WebNews 1 19th March 2008 22:01
NVIDIA Quad SLI under the microscope jmke WebNews 0 13th October 2006 08:40
NVIDIA Quad SLI DIY Interview jmke WebNews 0 19th July 2006 17:50
NVIDIA Brings the Power of SLI Technology to Intel Core 2 Duo Platforms jmke WebNews 0 6th June 2006 14:02
Nvidia GeForce 7900 Quad SLI Performance Benchmarks jmke WebNews 1 30th April 2006 16:04
NVIDIA GeForce 7900 GX2 1GB Quad SLI Preview jmke WebNews 0 18th April 2006 08:27
Quad nVidia SLI vs Quad ATI Crossfire? jmke WebNews 0 23rd January 2006 22:35

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 21:04.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO