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23rd October 2007, 13:43 | #41 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
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23rd October 2007, 15:58 | #42 |
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| That was just wrong. |
23rd October 2007, 17:10 | #43 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| you'll like this one, if you're into stats http://www.thursday.com/stats.php?id..._71_14_207.txt Soldier Statistic [SR]JMke Points 3865 Kills 3146 Assists 436 Deaths 1517 Played 36h 24m PointsPerDeath 2.55 PointsPerMinute 1.77 KillsPerDeath 2.07 KillsPerMinute 1.44 DamagePerDeath 401.51 DamagePerMinute 278.92 DamagePerShot 18.06 AverageLifespan 86.37 sec main page where you upload your stats: http://www.thursday.com/stats.php
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23rd October 2007, 17:19 | #44 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
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24th October 2007, 09:17 | #45 |
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| Hm, I guess as you said before Steam really could improve their stats, since they seem to keep track of everything even rounds fired. Any particular class you dislike the most? I guess I need to develop better self-preservation instincts...I always gotta go the extra mile for the kill even if it means taking them with me. http://www.thursday.com/stats.php?id...11_157_234.txt |
24th October 2007, 10:35 | #46 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| don't find much use for HWguy, Pyro, Demoman, those I play the least; Soldier is my favourite, Sniper for defense, Scout for offence, Engineer for calm moments Spy to blow up other engineer's stuff, but I loose my patience too quickly with Spy too you live longer then me, but I kill more per life http://www.thursday.com/stats.php?id..._71_14_207.txt,
__________________ Last edited by jmke : 24th October 2007 at 10:42. |
24th October 2007, 14:48 | #47 |
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| Hmm, interesting. Would trade the three seconds for your higher kill ratio though! At least I got the majority of the Best Session stats... Kinda surprised you don't like demo... they are the most like the Soldier! Rockets that just have parabolic arcs and that can bounce off walls and around corners. Place a few of those sticky bombs together before triggering and not even a camping engineer can save his sentry gun. And the sticky gun lets you charge up blasts so you can fire them from one end of the map to another to deal with snipers. I also really don't like the heavy, his weapon takes forever to kill unless point blank, generally way to slow. Pyro is a whole lot of fun when there are 4+ spies constantly running around... I don't like the medic since his "gun" is pretty weak and useless at range, not to mention ya become the prime target for everyone else. Rare to find a guy that tries to protect his medic and actually can do so well. Since you are a Soldier... have you noticed any trends with the "super" charged rockets? I haven't pinned down exactly what triggers them, but it doesn't seem completely random. |
24th October 2007, 14:51 | #48 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| the trend is: the more you kill, the more you get crits at about 10-15 kills with one life, you get crits every 3-4 shots, very effective on 2fort, all snipers die
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24th October 2007, 15:12 | #49 |
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| So it is solely related to kills?? Wow... I didn't notice it but now that you mention it... hmm. So these "crits" as ya call them are reset once you die, then? |
24th October 2007, 15:16 | #50 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| the longer you go without killing somebody, the less chance for getting a crit, the more you kill one after the other, the higher the chance for a crit. Whether you die or not, the outcome doesn't change
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