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Old 10th October 2007, 18:15   #31
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ah, the game was not build/tested to support 32, the 32 player servers was a workaround by end users to increase the number, officially 24 is the max.

I think since this is launch day, Valve wants the customer to experience the game as it was intended, if you are new customer and end up on a 32 2fort server, your experience will be quite different from a 24 or less player server.
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Old 10th October 2007, 22:24   #32
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Well, I suppose I can understand that the maps were designed, ie "balanced" for a preset number of players... but really there were no issues with 32 players on TF2 servers. Completely unlike past games like CS where lag was always an issue with the other people using the same server, just as one example.

Anyway I would assume it is only a temporary thing... I suspected that Valve was already filtering the results, because I specifically matched up the names and disabled my server filters to try and find that UK server... but it would not be listed. I already know Valve auto-filters all servers using outdated engine versions, because I could see them in my favorites list but not in the master list, nor join them.
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Old 12th October 2007, 12:48   #33
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If you want to play/record/export movies, still will come in handy:

Quote:
Demo Commands

record [demoname] - Starts recording a demo of the current gameplay under the specified filename. The demo will be saved as demoname.dem in the \Program Files\Valve\Steam\SteamApps\[username]\[game name]\[game name]\ directory along with all its associated files.

stop - Stops recording the current demo.

demoui - Opens a small demo user interface which looks like a media player, but makes the opening and playing of demos much easier, including the capability to FF, REW and skip to specific points in the demo. Alternatively you can use demoui2 to open the advanced demo user interface.

playdemo [demoname] - Plays back a pre-recorded demo of name demoname.dem.

stopdemo - Stops playback of the currently playing demo.

demopause - Pauses playback of the currently playing demo.

demoresume - Resumes playback of the currently paused demo.

listdemo [demoname] - Provides details of the specified demo file.

demo_recordcommands [0,1] - If set to 1, records any commands typed at the console into demo files.

startmovie - Starts recording movie frames, stored in the \Program Files\Valve\Steam\SteamApps\[username]\[game name]\[game name]\ directory as .tga files.

endmovie - Stops recording movie frames.
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Old 12th October 2007, 20:49   #34
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this was a fun round:



Attached Thumbnails
team-fortress-2-beta-gpu-performance-ctf_2fort0003.jpg
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Old 13th October 2007, 16:17   #35
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If I disable 4xAA, I can run 1600x1200 high detail with a €113 8600GT video card!!
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Old 16th October 2007, 12:37   #36
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Footage from TF2 how it was originally intended by Valve:

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Old 19th October 2007, 12:23   #37
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my own very little movie
http://www.dailymotion.com/jmke/video/5456166
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Old 23rd October 2007, 12:16   #38
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Quote:
Originally Posted by jmke View Post
Good moments... definitely love to follow those arrows and fire away so they reach the doorway at the same time as the rockets.

I found a sweet spot on one 32 player 2fort map server, sewers were always full of targets... http://steamcommunity.com/id/Kougar/stats/TF2 Would of had even more kills/damage/dominations but the round ended. Grrr!!
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Old 23rd October 2007, 12:22   #39
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Most damage:
11,704 (as Soldier)

insane
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Old 23rd October 2007, 13:40   #40
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Never was an idle moment for that 27 minutes... Two enigneers had set up a full shop in the sewers on the enemy side. 32 player server meant a constant stream of blue players were trying to come down the stairs and oust us. Got uber rushed more times than I can even count! It was a blast. Oh, and I have to give those medics a good bit of credit as well! Two of them were doing an amazing job down there.

Last edited by Kougar : 23rd October 2007 at 13:42.
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