| Thread Tools |
1st May 2004, 14:05 | #1 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| Some DOOM3 tidbits After reading a post in our forum about the NV30-specific rendering path purportedly being removed by DOOM3's lead programmer John Carmack, I asked John if this was indeed true (and took the opportunity to ask a couple of other questions) : I'm hoping you can clear up some apparent confusion about DOOM3's rendering paths. 1) There is word that you have removed the NV30-specific rendering path 2) The reason for the above is apparently because NVIDIA's drivers have improved to the point where NV3x hardware are running the standard ARB2 path at about equal speed with the NV30-specific path http://www.beyond3d.com/#news12006
__________________ |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
ATI produce tool to increase Doom3 scores 'up to 35%' with AA enabled | jmke | WebNews | 0 | 15th October 2005 01:44 |
everybody knows doom3 was a bore...here's Hellgate! | The Senile Doctor | WebNews | 8 | 22nd May 2005 06:59 |
DOOM3 : Resurrection of Evil Expansion Pack | Sidney | WebNews | 0 | 12th May 2005 00:55 |
New Info and Scans of Doom3 Expansion Pack | jmke | WebNews | 2 | 7th December 2004 16:12 |
Doom3 Linux and Windows Battlegrounds | jmke | WebNews | 0 | 15th October 2004 08:11 |
guide to tweaking Doom3 for Ati graphics card systems | jmke | WebNews | 1 | 2nd September 2004 11:18 |
Doom3 Giveaway! | jmke | WebNews | 0 | 3rd August 2004 09:49 |
id Software's Official DOOM3 Benchmarks | jmke | WebNews | 35 | 31st July 2004 12:36 |
Doom3 gone GOLD | jmke | WebNews | 14 | 21st July 2004 01:21 |
Thread Tools | |
| |