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Rotated Grids & Translucency
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Old 13th July 2004, 11:20   #1
Madshrimp
 
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Default Rotated Grids & Translucency

This article will discuss a couple of quality issues that remain in modern computer games — and yes, even with the latest hardware there still exists some issues. Although I’d rather get straight to the second topic; namely the use of alpha transparency in textures, I will instead lay some groundwork by showing why rotated grid (RG) antialiasng is better than ordered grid (OG) antialiasing

http://accelenation.com/?ac.id.227.1
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