| ||Thread Tools|
|6th April 2005, 11:04||#1|
Join Date: May 2002
R520 has Shader Model 3.x support
IT'S STILL NOT crystal clear what ATI implemented in its 24 to 32 pipelines, 300 millions+ transistor beast but we know that we can expect to see Shader Model 3.x.
This implies that we might see some programmability beyond what we saw with Nvidia Shader Model 3.0 but we still can not be 100% sure about that.
We donít know what actually can be improved in ATI hardware, but we are certain that R520 and all the R5xx chips will actually be at least Shader Model 3.0 compatible if not even more.
R520 is expected in June, so ATI is definitely counting its last weeks of glorification of Shader Model 2.0b and the stories of what we'll be able to do with it. ATI will change the record and by Q4 will only talk about Shader Model 3.0 as it is the right time to do so. Ķ
|Thread||Thread Starter||Forum||Replies||Last Post|
|Intelís 965 Chipsets to Support Shader Model 3.0||jmke||WebNews||0||24th February 2006 15:08|
|Shader Model 3.0 Done Right?||jmke||WebNews||0||7th October 2005 00:53|
|Game Developers Experiment with ATIís R520 Processor||jmke||WebNews||0||14th May 2005 17:43|
|ATI's R520 has eight Shader units||jmke||WebNews||0||10th December 2004 12:00|
|ATI Technologies Vows to Bring Shader Model 3.0, Multi-GPU Technology||jmke||WebNews||0||30th October 2004 15:41|
|Shader Model 3.0 to dominate for three years?||jmke||WebNews||0||28th August 2004 13:11|
|ATI on Shader Model 2.0b: The story unfurls||jmke||WebNews||0||30th July 2004 11:43|
|FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b||jmke||WebNews||0||25th July 2004 23:40|
|X800 vs 6800: FarCry Shader Model 3.0 performance tested||jmke||WebNews||0||2nd July 2004 11:05|