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Pushing the Frame Rate Envelope Pushing the Frame Rate Envelope
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Pushing the Frame Rate Envelope
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Old 14th February 2006, 17:57   #1
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Join Date: May 2002
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Pushing the Frame Rate Envelope

Depending on how much bandwidth will be available, more quads (in terms of ROPs) can be used. But we think in this case, NVIDIA should address AA performance instead of using more G70-like quad. Even at it's best, the GeForce 7 series quads still lost so much frame rate when AA is enabled (either pure or with AF). So, that implies a change in architecture. Just how much, we can't tell. With more efficient AA (or even a better implementation), both texture dependent and shader heavy games should be faster with AA and AF.
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