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-   -   Pushing the Frame Rate Envelope (https://www.madshrimps.be/vbulletin/f22/pushing-frame-rate-envelope-21224/)

jmke 14th February 2006 17:57

Pushing the Frame Rate Envelope
 
Depending on how much bandwidth will be available, more quads (in terms of ROPs) can be used. But we think in this case, NVIDIA should address AA performance instead of using more G70-like quad. Even at it's best, the GeForce 7 series quads still lost so much frame rate when AA is enabled (either pure or with AF). So, that implies a change in architecture. Just how much, we can't tell. With more efficient AA (or even a better implementation), both texture dependent and shader heavy games should be faster with AA and AF.


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