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PhysX’s Big Break? Unreal Tournament 3 PhysX Performance
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Old 14th December 2007, 19:03   #1
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Default PhysX’s Big Break? Unreal Tournament 3 PhysX Performance

It’s been a little more than a year and a half since AGEIA launched the PhysX PPU, and so far it’s fair to say that the product has been teetering on being a dud. As we’ve discussed in pervious articles, AGEIA has been battling both technical hurdles (extra PPU work dragging down the GPU) and software hurdles. When we discussed the issue over two years ago when AGEIA announced the PPU, we highlighted the likely problems that AGEIA would end up having getting developers to use their technology and unfortunately for AGEIA this has effectively come true: we can count the number of AAA titles released that support the PhysX hardware on one hand, in fact we’ve even benchmarked all of them. As the late Rodney Dangerfield would say, AGEIA just isn’t getting no respect.

http://www.anandtech.com/video/showdoc.aspx?i=3171
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