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PhysX Performance Update: City of Villains
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Old 7th September 2006, 18:32   #1
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PhysX Performance Update: City of Villains

While we still think that on paper, the AGEIA's PhysX technology has promise, we find ourselves in a situation similar to where we were a few months ago with Ghost Recon and the City of Villains beta. On the positive side, AGEIA and Cryptic have fixed many of our earlier complaints about using PhysX hardware acceleration under City of Villains. The game no longer stutters, and installing a PhysX card doesn't immediately result in a drop in performance (though this has much to do with the new way of adjusting physics settings and other optimizations Cryptic has made in how the game handles large quantities of debris).
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