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NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Core NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Core
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NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Core
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Old 6th January 2019, 07:46   #1
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Default NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Core

NVIDIA's marketing campaign may have (inadvertently) led some to believe that real-time ray tracing was exclusive to RTX cards, but that's not the case, as the company's last-gen Titan card, the Titan V, was used by studios to test the much-hyped graphics technology before Turing was available to the public. 3Dcenter.org has revealed how the Titan V (Volta GV100) fares against the Titan RTX (Turing TU102) in Battlefield V: in a map with heavy ray-tracing effects, the former managed an average of 56 FPS on Ultra with high RTX, while the latter achieved 80 FPS. ...while the RT cores do not provide a 10X performance boost, there is a very big performance difference between a GPU with and without RT cores. Let's also not forget that the Titan V comes with 5120 shader units whereas the Titan RTX comes with 4608 shader units. So, in case you were wondering, the RT cores are not a gimmick. Still, I have to say that it would be really cool if DICE provided a software mode for its real-time ray tracing effects so all players could test them and see whether their GPUs are powerful enough to run them in software mode.

http://www.hardocp.com/news/2019/01/...hout_rt_cores/
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