It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
Nvidia, PS3 and the future of PC game graphics Nvidia, PS3 and the future of PC game graphics
FAQ Members List Calendar Search Today's Posts Mark Forums Read


Nvidia, PS3 and the future of PC game graphics
Reply
 
Thread Tools
Old 11th July 2005, 17:28   #1
Member
 
Sidney's Avatar
 
Join Date: Mar 2004
Posts: 15,738
Sidney Freshly Registered
Default Nvidia, PS3 and the future of PC game graphics

'At the time consoles are announced, they are so far beyond what people are used to, it's unimaginable,' David comments. 'At the time they're shipped, there's a narrower window until the next PC architecture.' In other words, RSX looks incredible now, but when it launches, there'll be a smaller time until PC looks better.

It's far harder to design a unified processor - it has to do, by design, twice as much. Another word for 'unified' is 'shared', and another word for 'shared' is 'competing'. It's a challenge to create a chip that does load balancing and performance prediction. It's extremely important, especially in a console architecture, for the performance to be predicable. With all that balancing, it's difficult to make the performance predictable. I've even heard that some developers dislike the unified pipe, and will be handling vertex pipeline calculations on the Xbox 360's triple-core CPU.

Link
http://www.bit-tech.net/bits/2005/07...terview/1.html
__________________
lazyman

Opteron 165 (2) @2.85 1.42 vcore AMD Stock HSF + Chill Vent II
Sidney is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 10:04.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO