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jmke 8th January 2009 14:00

NVIDIA GeForce 3D Vision Gaming Kit
 
It was exactly one year ago that I shared my first experiences with stereoscopic gaming in the 2008 CES Technology Highlights article. Although the wireless active-shutter glasses felt ready for prime-time back then, the full-retail product would have to wait for an official launch. Making a debut at the 2009 CES, the NVIDIA GeForce 3D Vision gaming kit offers a visual experience like no other 3D product before it. While only first-hand experience can best describe the product, Benchmark Reviews hints at how the out-of-screen effects generated by GeForce 3D Vision will change games forever.

http://benchmarkreviews.com/index.ph...76&Item id=58

jmke 8th January 2009 14:04

Quote:

Today at the Consumer Electronics Show (CES) NVIDIA is scheduled to announce GeForce 3D Vision. Using wireless glasses, an IR emitter and driver software, the technology adds a 3D effect to games running on displays that can deliver a 120 Hz refresh rate. The effective refresh rate is basically halved as each eye receives a refresh rate of 60Hz, which is the minimum refresh rate that is usually needed to deliver flicker-free viewing.
http://www.nvnews.net/articles/gefor...on/index.shtml

jmke 8th January 2009 14:04

Quote:

Every once in a while you see a product that is destined to change the face of computing. It doesn't happen very often, but when it does it reminds you that there are still new and innovative products out there that will amuse and amaze you. When we were first contacted about the Nvidia 3D Vision 3D vision gaming system we had mixed feelings. With Nvidia's name behind it we were sure it was going to be a good product launch and that it would be a workable 3D gaming system, but we didn't really know what to expect.

What we ended up seeing when we fired up the 3D Vision glasses was mind blowing 3D gaming. Now the question that most of you will have immediately is, 'Yeah, but what games is it compatible with, the game has to be programmed for 3D, right?' No, the game doesn't have to be programmed for 3D. The 3D Vision gaming system takes care of the 3D aspect and the list of compatible games is at 300 and growing.

You're not amazed yet? How about scalable depth in the game? Would that help impress some of you? You can scale up the depth in games until it's almost like standing in the game and going hand to hand on a battlefield. Got your attention now?
http://www.bjorn3d.com/read.php?cID=1456

jmke 8th January 2009 15:22

Quote:

While NVIDIA's GeForce 3D Vision glasses are a big part of this new stereoscopic gaming technology, it isn't the only piece of hardware you'll require to get up and running. Traditionally, one of the main downsides of using LCD shutter glasses to create a "true" 3D effect is that flicker is very noticeable - As each eye only receives half of the monitor's refresh rate, running a standard LCD screen at 60Hz through these glasses gives a 30Hz refresh rate to each eye, and I'm sure I don't need to explain to you why this is a bad thing. Thus, to alleviate this flickering issue, one thing required of a GeForce 3D Vision setup is a compatible monitor complete with a 120Hz refresh rate (a couple of which supported by NVIDIA we'll look at briefly later).
http://www.elitebastards.com/cms/ind...68&Item id=31


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