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-   -   NVIDIA Could Capitalize on AMD Graphics CoreNext Not Supporting Direct3D 12_1 (https://www.madshrimps.be/vbulletin/f22/nvidia-could-capitalize-amd-graphics-corenext-not-supporting-direct3d-12_1-a-133833/)

Stefan Mileschin 5th June 2015 06:33

NVIDIA Could Capitalize on AMD Graphics CoreNext Not Supporting Direct3D 12_1
 
AMD's Graphics CoreNext (GCN) architecture does not support Direct3D feature-level 12_1 (DirectX 12.1), according to a ComputerBase.de report. The architecture only supports Direct3D up to feature-level 12_0. Feature-level 12_1 adds three features over 12_0, namely Volume-Tiled Resources, Conservative Rasterization and Rasterizer Ordered Views.

Volume Tiled-resources, is an evolution of tiled-resources (analogous to OpenGL mega-texture), in which the GPU seeks and loads only those portions of a large texture that are relevant to the scene it's rendering, rather than loading the entire texture to the memory. Think of it as a virtual memory system for textures. This greatly reduces video memory usage and bandwidth consumption. Volume tiled-resources is a way of seeking portions of a texture not only along X and Y axes, but adds third dimension. Conservative Rasterization is a means of drawing polygons with additional pixels that make it easier for two polygons to interact with each other in dynamic objects. Raster Ordered Views is a means to optimize raster loads in the order in which they appear in an object. Practical applications include improved shadows.

http://www.techpowerup.com/213191/nv...ct3d-12-1.html


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