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| [M] Reviewer Join Date: Dec 2007 Location: Calif. Bay Area, USA
Posts: 454
![]() | Multicore architectures, with more CPU cores integrated, just don't provide the performance we expected," semiconductor industry people began pointing out some time ago. Back in 2004, though, when Advanced Micro Devices Inc and Intel Corp, both of the US, first began experimenting with multicore architectures, there was no other choice. http://techon.nikkeibp.co.jp/article...071127/143093/ |
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| | #2 |
| Member Join Date: Apr 2005
Posts: 2,243
![]() | Amdahls law could be very interesting soon, it would be interesting what game developers have to say about the value of x in games. |
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| | #3 |
| [M] Reviewer Join Date: Dec 2007 Location: Calif. Bay Area, USA
Posts: 454
![]() | Do you have anything to ask game developers regarding Amdahl's Law? I have a meeting with several developers in the future (late January), and would love some questions... feel free to PM me. |
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| | #4 |
| Member Join Date: Jun 2006
Posts: 1,639
![]() | I'd be curious to know how they plan to make bigger and better games without smacking into the 2GB addressable memory barrier... or if that is even a concern to them? Supreme Commander runs great, but both it and the sequal run into the 2GB barrier with only small maps and 4 AI in use. The game was designed to allow maps 4x in size with 8 players, but it is impossible to attempt to use try it as the game hits 2GB inside 20 minutes to hard crash. |
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