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| Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 78,416
![]() | Enter motion capture company Mova, whose Contour Reality Capture system uses an array of cameras to create 100,000 polygon facial models that are accurate to within a tenth of a millimeter -- no special reflective balls required. At this year's GDC, the company is trying to attract the game industry's attention by unveiling examples of their facial modeling running in real-time on the popular Unreal Engine 3. Continue reading for exclusive, real-time video of the technology and excerpts from an interview with the Mova founder Steve Perlman. http://www.joystiq.com/2008/02/19/gd...e-to-unreal-e/
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