It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
A Messy Transition: Practical Problems With 32bit Addressing In Windows A Messy Transition: Practical Problems With 32bit Addressing In Windows
FAQ Members List Calendar Search Today's Posts Mark Forums Read


A Messy Transition: Practical Problems With 32bit Addressing In Windows
Reply
 
Thread Tools
Old 12th July 2007, 23:53   #1
Member
 
Sidney's Avatar
 
Join Date: Mar 2004
Posts: 15,738
Sidney Freshly Registered
Default A Messy Transition: Practical Problems With 32bit Addressing In Windows

Supreme Commander is extremely disappointing in how it handles running out of addressing space. Ideally we'd like for it not to crash, but realistically we'd settle for just an error message pointing out that it hit the 2GB barrier so that we could quickly reach a solution. Otherwise seemingly-random crashes tend to be one of the hardest problems to resolve as a user. Developers need to take care here to offer some kind of warning when the 2GB barrier is the problem; not everyone is or will be well read on the subject or have the time to diagnose it, when it's actually an easily solvable problem.

http://www.anandtech.com/showdoc.aspx?i=3034&p=1
__________________
lazyman

Opteron 165 (2) @2.85 1.42 vcore AMD Stock HSF + Chill Vent II
Sidney is offline   Reply With Quote
Old 12th July 2007, 23:55   #2
Member
 
Sidney's Avatar
 
Join Date: Mar 2004
Posts: 15,738
Sidney Freshly Registered
Default

Gamers are better off wait for 64bit Vista drivers and 4GB memory.
__________________
lazyman

Opteron 165 (2) @2.85 1.42 vcore AMD Stock HSF + Chill Vent II
Sidney is offline   Reply With Quote
Old 13th July 2007, 08:49   #3
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default

Quote:
It can be simultaneously GPU limited and CPU limited
Supcom is not really GPU limited
__________________
jmke is offline   Reply With Quote
Old 13th July 2007, 16:23   #4
Kougar
 
Posts: n/a
Default

If Supcom wasn't thrashing my 3.5GHz C2D rig like it was an old Pentium 4 box I bet it would be GPU limited.

I had found MadBorris's forum thread regarding the 3GB switch and had already changed XP and modified Supcom with the /LARGEADDRESSAWARE flag several weeks ago... crashing has stopped, game plays fine, and I have not run into any instability with XP thankfully. In my opinion it was worth it, I can finally play 8 player games that don't crash 40 minutes in.
  Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
175 Windows 7 Tweaks, Tips, and How-To Articles jmke WebNews 2 23rd October 2009 14:00
Microsoft Patch Tuesday: 5 Criticals, 2 Important, 1 Moderate Patch jmke WebNews 0 14th April 2009 18:47
Microsoft Security Bulletin Summary for September 2008 jmke WebNews 0 9th September 2008 19:20
ForceWare 171.16 Beta for Windows XP 32bit and Vista 32bit Download Sidney WebNews 0 25th January 2008 04:07
Microsoft Security Bulletin Summary for August 2007 jmke WebNews 0 14th August 2007 22:21
A Messy Transition (Part 3): Vista Buys Some Time jmke WebNews 0 13th August 2007 20:26
A Messy Transition (Part 2): Windows XP, Vista, and the 2GB Barrier jmke WebNews 2 20th July 2007 15:41
network problems between linux pc and windows network kr15t0f Hardware/Software Problems, Bugs 11 30th April 2007 17:26
Microsoft Security Bulletin Summary for June 2006 jmke WebNews 0 14th June 2006 20:51
List of fixes included in Windows XP Service Pack 2 jmke WebNews 1 17th August 2004 15:03

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 08:09.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO