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6th February 2014, 07:40 | #1 |
[M] Reviewer Join Date: May 2010 Location: Romania
Posts: 148,500
| Mantle Interview With AMD's Guennadi Riguer PC Perspective sat down today with AMD's chief architect for Mantle and ask him a handful of questions. The current Mantle solution relies on the same shader generation path games the DirectX uses and includes an open-source component for translating DirectX shaders to Mantle accepted intermediate language (IL). This enables developers to quickly develop Mantle code path without any changes to the shaders. This was one of the strongest requests we got from our ISV partners when we were developing Mantle. http://www.hardocp.com/news/2014/02/...ennadi_riguer/ |
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