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Lucid GameXtend conserves power with just-in-time frame delivery Lucid GameXtend conserves power with just-in-time frame delivery
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Lucid GameXtend conserves power with just-in-time frame delivery
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Old 13th January 2014, 10:33   #1
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Default Lucid GameXtend conserves power with just-in-time frame delivery

We hadn't heard much from the folks at Lucid for a while, but they were back at CES 2014 with an intriguing new application for their suite of GPU virtualization technologies. Lucid President and founder Offir Remez gave us a tour of their new product, dubbed GameXtend, which he called "a bit the other side of the same coin" compared to the firm's existing offerings. Rather than seeking to improve performance via smart control of virtualized GPUs, GameXtend attempts to reduce power consumption in cases where the GPU runs faster than needed for the display.

GameXtend runs on Android mobile devices, and it cuts SoC power consumption by ensuring that games don't render frames any faster than needed to supply a steady stream of updates to a 60Hz display. Unlike some of Lucid's other products, GameXtend is not stand-alone software; it ...

http://techreport.com/news/25899/luc...frame-delivery
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