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19th August 2008, 18:10 | #1 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,022
| Lifelike animation heralds new era for computer games Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology. Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated. She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness. Researchers at a Californian company which makes computer-generated imagery for Hollywood films started with a video of an employee talking. They then broke down down the facial movements down into dozens of smaller movements, each of which was given a 'control system'. http://technology.timesonline.co.uk/...cle4557935.ece
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