| ||Thread Tools|
|19th August 2008, 19:10||#1|
Join Date: May 2002
Lifelike animation heralds new era for computer games
Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology. Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.
She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness. Researchers at a Californian company which makes computer-generated imagery for Hollywood films started with a video of an employee talking. They then broke down down the facial movements down into dozens of smaller movements, each of which was given a 'control system'.
|Thread||Thread Starter||Forum||Replies||Last Post|
|Will Vista Run Your Games?||jmke||WebNews||0||6th February 2007 21:09|
|Gratis gaming: real PC games you can download for free||jmke||WebNews||0||22nd August 2006 12:15|
|Video games outsourced to India||Sidney||WebNews||1||23rd September 2005 21:12|
|Creative X-FI Xtreme Fidelity Accelerates PC Games by 17%||jmke||WebNews||1||16th July 2005 00:37|
|India to take pole position in games development market||Sidney||WebNews||0||11th July 2005 12:45|
|2K Games Picks Up Carmageddon, Reservoir Dogs & Conflict: Global Terror||jmke||WebNews||0||17th February 2005 16:58|