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|25th September 2007, 15:32||#1|
Join Date: May 2002
a hands-on preview of Portal
That said, there are a handful of things which concern us. The first is replayability, which looks like it may be incredibly limited. After all, when you ignore the cool factor of the portal gun we’re essentially left with a simple, short puzzle game which some suspect may have been added on merely to bulk up the value-for-money appeal of The Orange Box.
The too-frequent loading screens are also a bit of a cause for worry and whether these are due to the pace at which we were progressing (the first rooms are deliberately, but ridiculously easy) or an actual limitation of the engine makes no difference. Of course, none of that really matters because the game still plays brilliantly and is a great example of how a simple, innovative idea can be incorporated into a game successfully without picking up lots of chaff and game clichés along the way.
Portal has one or two problems, but these are minor at worst and don’t really detract from the game experience. Easy to pick up, hilarious and deliciously streamlined, Portal could yet prove to be the best weapon in The Orange Box’s arsenal.
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