Hands On with the Final NVIDIA Shield Hardware
It seems like forever since CES 2013 when we first laid eyes on and played with NVIDIA’s Project Shield. Time flies, and since then Shield has dropped the Project and become just NVIDIA Shield. It’s not every day that we get to see a product go from being an early prototype with its own set of issues to final hardware ready to go into manufacturing in large numbers, but with Shield we’ve been given that very opportunity. Both Anand and myself got a chance to take a look at NVIDIA’s final Shield hardware.
Shield is of course NVIDIA’s reference Tegra 4 tablet turned part gaming controller slash PC streamer, part handheld gaming console running Android. Inside is of course the Tegra 4 SoC with four ARM Cortex A15s running at up to 1.9 GHz and 72 core GPU built on TSMC’s 28nm HPL process. It’s topped by a 5-inch 720p 294 PPI display and comes with 16 GB of internal storage, 2 GB of DDR3L, 2x2:2 802.11n dual band WiFi, and a microSD card slot. Atop all of that runs Android 4.2.1, but 4.2.2 is coming. Again Shield will always basically be running the latest stable version of the NVIDIA Tegra 4 BSP (Board Support Package) software, and updates come from NVIDIA. The specs really don’t tell the whole story though – and they haven’t changed – the key is in the subjective feel and ergonomics of Shield as a controller and its ability to be a standalone gaming console.
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