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The Four Core Principles Of AMD's Mantle
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Old 18th October 2013, 20:41   #1
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Default The Four Core Principles Of AMD's Mantle

There is a post on the AMD Gaming blog by Ritche Corpus, Director of ISV Gaming and Alliances, that outlines the four core principles of AMD's Mantle. Trust me, this is definitely one article you don't want to miss. From a mile-high perspective, Mantle is the harmony of three essential ingredients: A thin driver within the AMD Catalyst™ software suite that allows applications to speak directly to the Graphics Core Next architecture A Graphics Core Next-enabled graphics chip, such as the AMD Radeon™ R9 Series, R7 Series or HD 7000 Series GPUs And an application or game engine written to utilize the Mantle SDK, such as the Frostbite™ 3 engine within Battlefield™ Working in concert, these three ingredients provide a complete hardware/software stack that's able to take advantage of an incredibly efficient and low-overhead rendering pipeline. To put a fine point on it, Mantle is a graphics language that's symbiotic with the Graphics Core Next architecture, which developers can use to augment their game engine for ideal performance on that architecture.

http://www.hardocp.com/news/2013/10/...rsquos_mantle/
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