Madshrimps Forum Madness

Madshrimps Forum Madness (https://www.madshrimps.be/vbulletin/)
-   WebNews (https://www.madshrimps.be/vbulletin/f22/)
-   -   A First Look at the Larrabee New Instructions (https://www.madshrimps.be/vbulletin/f22/first-look-larrabee-new-instructions-62685/)

jmke 2nd April 2009 15:37

A First Look at the Larrabee New Instructions
 
One more grain of sand dropped on top of a pile of sand will usually do nothing more than make the pile a tiny bit larger. Occasionally, though, it will set off an avalanche that radically reshapes the landscape. Observations such as this form the basis of complexity theory, which holds that small events can have unpredictable, and sometimes disproportionately large, effects -- the relevance of which will become apparent momentarily.

Nearly five years ago Mike Sartain and I had just put the wraps on our x86 software renderer, Pixomatic. We had done everything we could think of to speed it up, and while it had certainly gotten a lot faster, it was still so much slower than hardware that we knew we could never close the gap. As we were setting up in the RAD Game Tools booth at Game Developers Conference one morning, I said to Mike: "Man, if only Intel had a lerp [linear interpolation] instruction!"

Mike pointed across the aisle at the Intel booth. "Maybe you should ask for one."

http://www.ddj.com/hpc-high-performa...ting/216402188


All times are GMT +1. The time now is 05:02.

Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO