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FEAR first impressions and benchmarks
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Old 9th August 2005, 00:19   #1
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Default FEAR first impressions and benchmarks

Stand out moment? Realising that I could throw a grenade, then go bullet time and shoot it in the air, blowing it out just where I wanted it.

"Throughout the level, there are clearly some great graphical touches that keep this at the cutting edge of game engines. However, we can't help but feel that the polygon count is a little low, especially when it comes to the general layout of the level - the offices, structures, staircases and the like. It just looks a little square at times."

http://www.bit-tech.net/gaming/2005/...chmarks/1.html

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Old 9th August 2005, 06:34   #2
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"because, as you must know, most office building are build like giant bubbles, with lots of round stuff. So that game with all its corners is surely not making a realistic impression on me"

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Old 9th August 2005, 07:36   #3
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Rofl
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Old 9th August 2005, 10:15   #4
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holy crap. I've just played the demo, it's über creepy . That child that runs through the building that suddenly disappears, people that sudddenly appear and vaporize when you shoot them, brrr, nearly got myself 2 hart attacks . And then the scene you get in the small hall (not going to tell you what will happen and when, keeping it fun for the others )
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Old 9th August 2005, 14:51   #5
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it's ok.
very looking forward how r520/sli setups will translate this into reallife gaming hi-res...
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Old 9th August 2005, 15:37   #6
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Quote:
Originally posted by jmke
"because, as you must know, most office building are build like giant bubbles, with lots of round stuff. So that game with all its corners is surely not making a realistic impression on me"

You know, the HL1 kind of squareness.
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Old 9th August 2005, 17:21   #7
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which is in my book, not bad at all
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Old 9th August 2005, 18:29   #8
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The lights are realy cool :grin:
Small movie

And even my 9600pro can run it at medium settings (ok, 20fps is enough for me )
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