Fable @ Bytesector After years and years and…well let’s just say a fairly lengthy development cycle, gamers can finally get their hands on a copy of Fable. When I say gamers, I mean a lot of gamers, as Fable managed to sell over 375,000 units in just its first week. For a game fueled by so much hype, I guess it was to be expected. In the process of propelling Fable to that pedestal among the clouds, Microsoft did make one fatal mistake by promising features that never did make it into the final copy. Was I looking forward to competing with other heroes in a race to fame? Damn straight I was. Must the dream of creating a totally unique RPG character remain unfulfilled? I guess so. These features that once seemed so appealing have either been toned down or completed excluded from the final game. What may come as a surprise is this: the game still rocks. Once I got past the absence of certain elements, I absolutely loved playing Fable. Sure, some of the smaller promises were broken, but the overall game is just so detailed that you’ll be hooked in no time at all. Now, let ’s delve into the world of Albion, the not-so-peaceful setting of this great fable. URL: http://www.bytesector.com/data/bs-article.asp?ID=347 |
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