Exclusive interview with Richard Huddy about Intel moving beyond DX
Johan Anderson is a programmer who has dedicated his life to making games more immersive. From his days developing some of the most famous games on the Sega Mega Drive, he has been focused on creating ‘believability’. He famously laid out a series of 5 major problems that he would like solved in gaming – in order to make everything more realistic. Intel has just announced that it has cracked one of these problems and, in doing so, moved beyond DirectX. KitGuru straps graphics guru Richard Huddy into the hot seat for a cinematographically realistic grilling.
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