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Evaluating AMD's TrueAudio and Mantle Technologies with Thief Evaluating AMD's TrueAudio and Mantle Technologies with Thief
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Evaluating AMD's TrueAudio and Mantle Technologies with Thief
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Old 18th March 2014, 08:14   #1
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Default Evaluating AMD's TrueAudio and Mantle Technologies with Thief

Scheduled for release today is the 1.3/AMD patch for Thief, Square Enix’s recently released stealth action game. Following last month’s Battlefield 4 patch, Thief is the second big push for AMD’s recent Radeon technology initiative, becoming the second game to support Mantle and the first game to support TrueAudio Technology.

Thief has been something of a miss from a Metacritic perspective, but from a technology perspective it’s still a very big deal for AMD and Radeon owners. As a Mantle enabled title it’s the second game to support Mantle and the first single-player game to support it. Furthermore for AMD it showcases that they have Mantle support from more developers than just EA and other Frostbite 3 users, with Square Enix joying the fray. Finally it’s the first Unreal Engine based game to support Mantle, which can be particularly important since Unreal Engine 3 is so widely used and we expect much the same for the forthcoming Unreal Engine 4.

But more excitingly the release of this patch heralds the public release of AMD’s TrueAudio technology. Where Battlefield 4 was the launch title for Mantle Thief is the launch title for TrueAudio, being the first game to receive TrueAudio support. At the same time it also marks the start of AMD enabling TrueAudio in their drivers, and the start of their TrueAudio promotional campaign. So along with Thief AMD is also going to be distributing demos to showcase the capabilities of TrueAudio, but more on that latter.
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