Eidos Montreal Admits Deus Ex Boss Error
I guess the lesson here is you shouldn't outsource work (especially not boss battles) to other studios unless you want stuff like this to happen. "We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either. "We knew that before the release of the game, but there had to be some compromise. It [was] our decision."
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