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-   -   Effects Physics & Gameplay Physics Explored (https://www.madshrimps.be/vbulletin/f22/effects-physics-gameplay-physics-explored-25155/)

jmke 11th July 2006 10:42

Effects Physics & Gameplay Physics Explored
 
Confused about effects physics vs. gameplay physics? We have asked ATI, NVIDIA, Havok, and Ageia about the two. We received in-depth responses providing great detail regarding effects and gameplay physics, what they mean for gameplay, and current hardware physics abilities.

jmke 11th July 2006 11:00

Quote:

Interestingly, games today are rarely limited by geometric complexity as a result of maximizing the vertex shader of the GPU. Because of the overhead associated with game objects in current APIs, often times games end up being CPU-limited.
*wrong* answer :)


Quote:

If gameplay physics are accelerated by a separate dedicated processor such as the PhysX processor or a GPU then every person playing that game would need this dedicated processor as well, which would negatively impact game sales due to required hardware. These very real issues need to be worked out before gameplay physics acceleration is a viable technology.
so no gameplay accelerated physics soon :-/


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