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|10th June 2012, 14:31||#1|
Join Date: Nov 2004
Doom 3 source code review
On November 23, 2011 id Software maintained the tradition and released the source code of their previous engine. This time is was the turn of idTech4 which powered Prey, Quake 4 and of course Doom 3. Within hours the GitHub repository was forked more than 400 times and people started to look at the game internal mechanisms/port the engine on other platforms. I also jumped on it and promptly completed the Mac OS X Intel version which John Carmack kindly advertised.
Last edited by geoffrey : 10th June 2012 at 14:33.
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