DirectX 11 Compute Shader: Three times faster than DX10.1 due to Local Data Share PC Games Hardware interviewed Richard Huddy, boss of AMD’s Developer Relations department. He explained that running Compute Shader under DirectX 11 could provide up to three times the performance possible with DirectX 10.1. http://www.pcgameshardware.com/aid,6...ta-Share/News/ |
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