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-   -   DirectX 10 - What it means to the PC Industry (https://www.madshrimps.be/vbulletin/f22/directx-10-what-means-pc-industry-27119/)

jmke 13th October 2006 09:42

DirectX 10 - What it means to the PC Industry
 
We recently had the chance to sit down with Microsoft DirectX 10 guru, Chris Donahue, and ask him some hard-hitting questions about his company's pending release of DirectX 10 and what it means to gamers and PC users at large.

jmke 13th October 2006 09:50

quote:"BD: If so, will you be including support for the Ageia model, ATI and NVIDIA?

Chris: Obviously the forms that run on the CPU are the easiest to support. The custom Physics Chips (e.g. Ageia) will have their own drivers and support is contingent on the manufacturer of these chips.
"

so if Ageia wants to stand a chance, they'll have to adopt their hardware to be compliant with DX10.. we all know what happened to 3DFx and their "glide" custom driver

Rutar 13th October 2006 11:24

the difference was glide was free and PWNED

jmke 13th October 2006 11:56

until Microsoft came with Direct3D and easier/more widely supported programming path and had NVIDIA backing them up with hardware which performed better in DirectX games then 3DFX material; and as such glide became the lesser known, lesser used, and finaly.. abandoned tech.

Ageia hardware/software is not bad, glide was not free (without 3DFX card, which cost €200 at that time... before inflation). but without support from a major player like MICROSOFT; it'll be hard to make it succeed


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