| ||Thread Tools|
|30th November 2006, 19:42||#1|
Join Date: May 2002
DirectX 10: The Future of PC Gaming
DirectX 9.0 has been with us since December 2002 and we have seen some good progress made since its inception. Possibly the biggest evolution was when Shader Model 3.0 support popped up on NVIDIA’s GeForce 6-series hardware in Spring 2004, but it wasn’t until December that year when Microsoft released the DirectX 9.0c libraries.
Each new instance of DirectX has been an evolution of the previous version that brings support for new hardware features, allowing game developers to push the boundaries of realism that little bit further. However, there have been a number of limitations in place that have gotten in the way of developers ever since the API’s invention. With a completely new driver model arriving in Windows Vista, Microsoft’s Direct3D development team decided that the best way forwards was to wipe the slate clean and start from scratch.
|Thread||Thread Starter||Forum||Replies||Last Post|
|Microsoft’s Kinect for Xbox 360 – The Future of Gaming is Here||jmke||WebNews||0||15th June 2010 13:22|
|OnLive Game Service Preview - Is this the future of PC gaming?||jmke||WebNews||0||21st January 2010 14:32|
|Microsoft on the future of DirectX||jmke||WebNews||0||9th March 2007 14:46|
|Procedural Textures: Gaming Future||jmke||WebNews||1||9th November 2006 15:11|
|DirectX 10 Preview: The Future of PC Graphics and Gaming||jmke||WebNews||3||30th October 2006 09:19|
|The Future of Gaming on the Macintosh Platform||piotke||WebNews||0||15th August 2006 12:32|
|DirectX 10 & the Future of Gaming||jmke||WebNews||0||2nd May 2006 10:37|