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| Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 78,458
![]() | Do existing applications really need so many graphisc card ALUs? Do existing games really load these ALUs with enough pixel and vertex shaders? Is reduced number of units justified for Mid- and Low-End GPUs? Today we'll try to answer all these questions by analyzing performance of the GeForce 8800 GTX graphics card in several popular games with various numbers of ALUs enabled: 32, 64, 96, and 128. http://www.digit-life.com/articles2/...g80_units.html
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| | #2 |
| Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 78,458
![]() | Interesting test, shows that at high resolutions, doubling the Shader Units will definitely boost performance up some more ![]()
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| | #3 |
| Member Join Date: Apr 2005
Posts: 2,243
![]() | Do they have to rub it in so much to most x2 owners that they need new CPUs? |
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| | #4 |
| Member Join Date: Jun 2006
Posts: 1,639
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