Dependence of NVIDIA G8x Architecture Performance on the Amount of Shader Units Do existing applications really need so many graphisc card ALUs? Do existing games really load these ALUs with enough pixel and vertex shaders? Is reduced number of units justified for Mid- and Low-End GPUs? Today we'll try to answer all these questions by analyzing performance of the GeForce 8800 GTX graphics card in several popular games with various numbers of ALUs enabled: 32, 64, 96, and 128. http://www.digit-life.com/articles2/...g80_units.html |
Interesting test, shows that at high resolutions, doubling the Shader Units will definitely boost performance up some more:) |
Do they have to rub it in so much to most x2 owners that they need new CPUs? |
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