Madshrimps Forum Madness

Madshrimps Forum Madness (https://www.madshrimps.be/vbulletin/)
-   WebNews (https://www.madshrimps.be/vbulletin/f22/)
-   -   Death of DirectX: an epic interview with Tim Sweeney (https://www.madshrimps.be/vbulletin/f22/death-directx-epic-interview-tim-sweeney-57801/)

jmke 15th September 2008 14:21

Death of DirectX: an epic interview with Tim Sweeney
 
I think DirectX 9 was the last graphics API that really mattered. DirectX 9 was a revolution: completely programmable shaders of unlimited length with full floating-point precision support. Compared with the fixed-function, 8-bit pipeline it replaced, it was revolutionary. Everything since has been incremental, and kind of backward-looking.

So, DirectX 10 takes DirectX 9 and adds some weird fixed-function components on top of it, which fit in a very particular place in the pipeline, and are hard to use. I'm not saying that it's entirely unwarranted, but I think that DirectX 9 was the last game-changing step in the graphics APIs, and the next non-incremental step will be the move back to programming languages.

http://arstechnica.com/articles/paed...-interview.ars


All times are GMT +1. The time now is 10:18.

Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO