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Crysis 32 vs 64-bit Vista Performance Comparison
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Old 30th October 2007, 09:32   #1
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Default Crysis 32 vs 64-bit Vista Performance Comparison

After much messing about in the very early hours of the morning, I finally worked out why the 64-bit version of Crysis would not run. For some reason in the Nvidia control panel when the V-Sync option is set to "Use the 3D application setting" and the Multi-display/mixed-GPU acceleration setting on "Multiple display performance mode" the 64-bit version would instantly lock up. Changing these settings to “Force On” and “Single display performance” allowed us to finally run the 64-bit version. The results were quite good...

http://www.legionhardware.com/document.php?id=698&p=7
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Old 30th October 2007, 09:50   #2
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I hate Microsoft so much for 32 bit Vista ><
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Old 30th October 2007, 09:59   #3
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as if Vista is to blame for 32-bit... it's not as if there are tons of 64-bit drivers/applications out there;
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Old 30th October 2007, 11:33   #4
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as if Vista is to blame for 32-bit... it's not as if there are tons of 64-bit drivers/applications out there;
That's because Microsoft made a 32 bit Vista.
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Old 30th October 2007, 11:40   #5
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it's not that simple, and you should know that
if they only made 64-bit, they would upset a lot of software developers, as their programs should be recoded for both 32-bit (2000/xp) and 64-bit (vista), doubling development costs...
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Old 30th October 2007, 12:06   #6
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it's not that simple, and you should know that
if they only made 64-bit, they would upset a lot of software developers, as their programs should be recoded for both 32-bit (2000/xp) and 64-bit (vista), doubling development costs...
Still cheaper than having to supper 2 Versions of Vista for hardware manufactures and software developers.
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Old 30th October 2007, 12:09   #7
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well, no. Since most just ignore 64-bit

Crytek is expection rather than rule
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