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Comparing OpenGL ES To Metal On iOS Devices With GFXBench Metal
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Old 16th June 2015, 09:29   #1
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Default Comparing OpenGL ES To Metal On iOS Devices With GFXBench Metal

In the past couple of years we've seen the creation of a number of new low level graphics APIs. Arguably the first major initiative was AMD's Mantle API, which promised to improve performance on any GPUs that used their Graphics Core Next (GCN) architecture. Microsoft followed suit in March of 2014, with the announcement of DirectX 12 at the 2014 Game Developers Conference. While both of these APIs promise to give developers more direct access to graphics hardware in the PC space, there was still no low level graphics API for mobile devices, with the exception of future Windows tablets. That changed in the middle of 2014 at WWDC, where Apple surprised a number of people by revealing a new low level graphics and compute API that developers could use on iOS. That API is called Metal.

http://www.anandtech.com/show/9223/gfxbench-3-metal-ios
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