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A closer look at DirectX 12
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Old 31st March 2014, 08:54   #1
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Default A closer look at DirectX 12

At the Game Developers Conference this year, Microsoft pulled back the curtain on Direct3D 12, the first major update to its graphics APIs since 2009. The company announced some pretty big changes, including support for a lower level of abstraction and compatibility with not just Windows, but also Windows Phone and the Xbox One. This will be the first version of Direct3D to unify graphics programming across all of Microsoft's gaming platforms. It may also be the first version of Direct3D to eke significant performance gains out of current hardware.

I already covered some of those developments in a couple of news posts during the GDC frenzy. Now that I'm back home with all my notes from various sessions and meetings with Microsoft and GPU vendors, ...
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