It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
ATI cheating with Anistropic Filtering? @ W2S ATI cheating with Anistropic Filtering? @ W2S
FAQ Members List Calendar Search Today's Posts Mark Forums Read


ATI cheating with Anistropic Filtering? @ W2S
Reply
 
Thread Tools
Old 17th May 2004, 10:23   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default ATI cheating with Anistropic Filtering? @ W2S

Quote:
There seems to be quite a fuss about the way ATI forces bilinear/trilinear filtering on their new range of Radeon x800 series of cards following an article posted over at Computerbase.de.

Dave Baumann over at Beyond3D has done a screen grab of compressonator images for Ati's X800 XT, 9800 XT and a Geforce 5950 for comparison.

It certainly looks fishy. I'm keen to hear ATI's response - is it:


a.) "Differences between how R420/RV3x0 handles mip map transistions in comparison to R3x0"
b.) "An error in the R420 driver path" - "Its new, we got the settings mixed up" / "Its confused between RV3x0's texturing abilities".
c.) "A bug" *cough*
http://www.warp2search.net/modules.p...icle&sid=18001
__________________
jmke is offline   Reply With Quote
Old 18th May 2004, 09:37   #2
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default

ATI's response
http://www.theinquirer.net/?article=15971
Quote:
There has been a lot of discussion about our trilinear filtering algorithms recently.

The objective of trilinear filtering is to make transitions between mipmap levels as near to invisible as possible. As long as this is achieved, there is no "right" or "wrong" way to implement the filtering.

We have added intelligence to our filtering algorithm to increase performance without affecting image quality. As some people have discovered, it is possible to show differences between our filtering implementations for the RADEON 9800XT and RADEON X800. However, these differences can only be seen by subtracting before and after screenshots and amplifying the result. No-one has claimed that the differences make one implementation "better" than another.

Our algorithm for image analysis-based texture filtering techniques is patent-pending. It works by determining how different one mipmap level is from the next and then applying the appropriate level of filtering. It only applies this optimization to the typical case – specifically, where the mipmaps are generated using box filtering. Atypical situations, where each mipmap could differ significantly from the previous level, receive no optimizations. This includes extreme cases such as colored mipmap levels, which is why tests based on color mipmap levels show different results. Just to be explicit: there is no application detection going on; this just illustrates the sophistication of the algorithm.

We encourage users to experiment with moving the texture preference slider from “Quality” towards "Performance" – you will see huge performance gains with no effect on image quality until the very end, and even then, the effect is hardly noticeable. We are confident that we give gamers the best image quality at every performance level.

Microsoft does set some standards for texture filtering and the company’s WHQL process includes extensive image quality tests for trilinear filtering and mipmapping. CATALYST passes all these tests – and without application detection, which could be used if you wanted to get a lower-quality algorithm go undetected through the tests.

Finally, ATI takes image quality extremely seriously and we are confident that we set the bar for the whole industry. We don’t undertake changes to our filtering algorithms lightly, and perform considerable on-line and off-line image analysis before implementing changes. This algorithm has been in public use for over a year in our RADEON 9600 series products, and we have not received any adverse comments on image quality in that time. If anyone does find any quality degradation as a result of this algorithm, they are invited to report it to ATI. If there is a problem, we will fix it.
__________________
jmke is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
December ATI Catalyst™ driver release automatically switches on ATI Stream accelerat jmke WebNews 0 13th November 2008 16:18
ATI Catalyst 8.8 Officially Released jmke WebNews 3 21st August 2008 09:04
AMD's ATI Radeon HD 4800 Series Custom Filtering AA jmke WebNews 0 21st July 2008 09:34
Driver Heaven Mobility Modder.net Public Beta V 0.8.1.0 - XP and Vista Support jmke WebNews 0 22nd June 2007 11:19
ATI texture filtering quality? Shimmer this! Sidney WebNews 0 12th September 2005 15:48

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 00:49.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO