3DMark11 Performance Test: DirectX 12 vs DirectX 11
3DMark  on Direct3D 11 uses multi-threading extensively, however due to a combination of runtime and driver overhead, there is still significant idle time on each core. After porting the benchmark to use Direct3D 12, we see two major improvements – a 50% improvement in CPU utilization, and better distribution of work among threads.
- Futuremark let us know they are working on a 3Dmark for DX12!
|All times are GMT +1. The time now is 18:05.|
Powered by vBulletin® - Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO