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-   -   3DMark05 - Benchmark Review (https://www.madshrimps.be/vbulletin/f22/3dmark05-benchmark-review-9649/)

jmke 3rd November 2004 17:24

3DMark05 - Benchmark Review
 
In the following article we will test 3DMark05 to find out exactly how the generated score depends on the main hardware components of the computer system.

http://www.overclockers.com/articles1133/


good write-up, in 3DMark05 only the videocard matters

Sidney 3rd November 2004 18:12

Quote:

For example, in many games today the GeForce FX 5900XT will yield better performance than the Radeon 9600XT, but according to many benchmarks from the orb, we can see that the Radeon 9600XT brings at least 30% more points, even than NVIDIA's strongest previous generation card - the GeForce FX 5950 Ultra. That's because the 9600XT's core was planned better, in a more efficient way.
Answers my question - 9600XT scores better than FX5900XT in 3DMark05.

1852 vs 1116 (9600XT/FX5900XT)

Sidney 3rd November 2004 21:48

Add a second stick of 512 memory; I have to lower both Core and Memory on the 9600XT a few Mhz, which cancels out the gain.:D

jmke 3rd November 2004 22:24

please explain to me how more system memory correlates to lower OC on GPU/MEM for GFX ?

(btw I have no idea what the word correlates means, but I sense it might fit in this sentence.. ;)

edit:to correlate: in wederkerige betrekking staan)

Sidney 3rd November 2004 23:40

I used a single stick and got the scores I post:
NF7-S XP2600+M
1x512; 215x11.5; 3-3-3-11; 9600XT 601/351 3DMark05 1852
2x512; 213x11.5; 3-3-3-11; 9600XT 600/345 3DMark05 1859

I use 2x512 and have to lower the OC settings. Both are identical memory and purchased in pair. However, the article explains well regarding 3DMark03 scores higher with 9600XT OC'ed than FX5900XT OC'ed as I have experienced.

kristos 4th November 2004 11:04

I believe Cranox also had a similar problem; not with his memory but with his cpu overclock:

higher cpu overclock resulted in a lower stable vidcard overclock.

jmke 4th November 2004 11:49

more components running close to their limits is quicker failing?


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